| Miles Sound System SDK 7.2a |
Q: | My 3D audio is a lot louder than my 2D audio - what can I do? |
A: | Some 3D-capable hardware doesn't have very good balance between their 3D samples and 2D samples. There isn't a good way to automatically deal with this, because it's a sound card-specific problem. One solution is to give the user a slider in your normal volume-setting options screen and let them balance the two types of audio themselves. The other solution, which we recommend for most applications that encounter trouble with this issue, is to avoid using DirectSound3D and EAX altogether in favor of a software-based option when you call AIL_open_digital_driver. |
Next Topic (How do I set an environmental reverb room style?)
Previous Topic (How can I assign 3D positions to stereo samples?)
Group:
FAQs and How Tos
Related Functions:
AIL_open_digital_driver
For technical support, e-mail Miles3@radgametools.com
© Copyright 1991-2007 RAD Game Tools, Inc. All Rights Reserved.